Wednesday, July 11, 2012

Final Piece Schedule Edit Information

  1. Will use a different character for set up that does not require more work than time permits - Possibly Tetsu (Amanda's character) because he is already set up to work with both Motion capture, and UDK
  2. Will Clean up and make a polished version of the storyboard..
  3. ENV will still be the same- I have been planning to use flowers/trees that I made for Penned to make this, and a very simple ledge.  
  4. Character animations will be very basic used for blocking purposes only.
So here is a better explanation and "simplified" schedule of deliverables.
  1. Obtain Motion Capture Data- July 13
  2. Completed Storyboard (Polished) July 18
  3. Edited Motion Capture Camera and Basic Character animations- July 22
  4. Camera Tested in Maya and UDK - July 22
  5. Polished Maya Scene - Rendered AO Pass - July 30
  6. Polished Matinee UDK Scene- July 30

Monday, July 9, 2012

Final Piece Schedule

Done Prior
   Base Mesh for character that will be used
   Story Boards

My final Piece connects to the thesis!

July 10 - 11:  PENNED WORK, Making Technical Drawings for Website

  • Set up outline for thesis, write anything that I already have planned up.

July 12:  PENNED
  • Basic Environment Set up
  • Start Setup of a UDK scene 
  • Quick Test of theory to transfer cameras back and fourth between Matinee and Maya

July 13:  (NO PENNED)

  • Gather Motion Capture Data

July 14-15: (Not going to be near a computer probably)
July 16: PENNED

  • Work to get motion capture information into maya to drive a camera
  • Cleanup work on camera

July 17-18: PENNED WORK
July 19-21:

  • Animate Cameras
  • Move Camera into UDK to set up a test for the Thesis Specifically

July 22: Finalize/Turn in Thesis
July 23: PENNED WORK

July 24-27: Final cleanup work for cameras and any required animation blocking. Start render work.
July 28-29: Final Rendering, Final UDK Pass

July 31: Turn in

Finished work:



Saturday, July 7, 2012

Kaffi

NOTE : Kaffi's model is not meant to be colored at this time below is the list of requirements I had for her.


Concept Art

  • - Posed art piece fully colored

Model

  • - Model in her concept pose in zbrush
  • - High detail sculpt
  • - Rendered Image of Sculpt for final output.




Closeups









Sunday, July 1, 2012

Kaffi Got some cloth! and color

Color really isn't the most important thing on my model but I did it specifically because it gets harder to do things in gray when parts need to be seen apart from each other, but are super close. So, here she is for now...she still needs an eyepatch but I have been working on the cloth and hair mostly