Showing posts with label Poe. Show all posts
Showing posts with label Poe. Show all posts

Saturday, June 2, 2012

Poe in maya!

Now to get him in engine with the correct shader! He is ready for rigging

Wednesday, May 23, 2012

What I was doing over the last few days


Small tweaks to Poe's face based off art team review on Monday. (eyebrows needed to be moved in somewhat)


I thought some about my Thesis and wrote up some things that I possibly want to think about when I am writing.
  • What previous Techniques were and how they were employed and why
    • Games that used traditional animations
    • Cinematic in game
    • Pre-rendered
  • Things to remember about cameras in general
    • Rules of cinematic camera work (180 rule)
    • Techniques for dramatic story- how to portray characters through camera to show importance and things like that
  • I was looking through a few books that I have to think up some camera ideas for when want to start my story boarding process.
  • Why do I want to use motion capture for a camera?

    • Camera in scene that is made. Help make camera move realistically (shaky cam, steady cams)
    • It's fun



Over the last few days: (monday and tuesday) I worked primarily on Penned tasks. I created 2 "cardboard cutout" models, Lit and Relit part of the Radiant Path, and worked on a Paint Over for our cinematic scene. I will be back on finishing the Poe Model for Rigging today!

Thursday, May 17, 2012

Poe List of Expectations

Concept
  • Basic concept of the idea

Model
  • Stylized Penned Model to be rigged (Rig will be done by Natalie Burke)
  • Face, Hair, and Base will be all solid pieces
  • Game Asset
  • Bronze Shader will be applied when it is in vision.
Progress:
Concept



Model

Monday, May 14, 2012

Planned Projects for Summer 2012

Project 1: Edgar Allen Poe Bust (Penned) - STYLIZED face
Poe Bust Start


Project 2:  Kaffi Model in Zbrush



Project 3 and Thesis
Cinematic Camera Thesis
Will include a basic modeled environment of Motion capture studio with a character in the center for camera to move through as example and Thesis paper.
Compare cinematic cameras using maya, UDK and vision with same environment.