Tuesday, June 5, 2012

Poe Is almost done


GOALS FOR POE:

Concept

  • Basic concept of the idea

Model
  • Stylized Penned Model to be rigged (Rig will be done by Natalie Burke)
  • Face, Hair, and Base will be all solid pieces
  • Game Asset
  • Bronze Shader will be applied when it is in vision.





So after a lot more problems than should have ever happened Poe is in engine and shiney!




My plans for the rest of the week involve making sure the textures are good and working on the presentation for being put in a portfolio. Also I need to work on polishing the simple concept sketch I made of him.

I would say he is probably 95% complete and just needs to be polished. Currently he is a higher poly mesh because I was making this for Natalie to use a pre-created rig for. Later (after the 11th) I might take this and find a more low poly solution for him.



COMPLETED GOALS:

Concept

  • Basic concept of the idea
      I will probably edit it some anyway

Model
  • Base mesh has been exported to work in vision.
  • Textures have been applied and shader that involves specular
  • Spec, simple diffuse, normal





Saturday, June 2, 2012

Poe in maya!

Now to get him in engine with the correct shader! He is ready for rigging

Friday, June 1, 2012

Outside of My Assignments


So this is totally off topic from the 3 required pieces.  Amanda asked me to make a character for her, I went back to my original character design from Semester 1.  Not terribly sophisticated and not a lot of time has been spent on this, but this is where I am so far so that she can work on it asap. Still need to give her a head and some sort of idea of hair.  Amanda wants to rig this character. She is supposed to be "cinematic" res, and is about 7000 polys currently....I will probably drop her into my thesis scene as the character that the camera will focus on.