GOALS FOR POE:
Concept
- Basic concept of the idea
Model
- Stylized Penned Model to be rigged (Rig will be done by Natalie Burke)
- Face, Hair, and Base will be all solid pieces
- Game Asset
- Bronze Shader will be applied when it is in vision.
So after a lot more problems than should have ever happened Poe is in engine and shiney!
My plans for the rest of the week involve making sure the textures are good and working on the presentation for being put in a portfolio. Also I need to work on polishing the simple concept sketch I made of him.
I would say he is probably 95% complete and just needs to be polished. Currently he is a higher poly mesh because I was making this for Natalie to use a pre-created rig for. Later (after the 11th) I might take this and find a more low poly solution for him.
COMPLETED GOALS:
Concept
- Basic concept of the idea
- I will probably edit it some anyway
Model
- Base mesh has been exported to work in vision.
- Textures have been applied and shader that involves specular
- Spec, simple diffuse, normal
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